
Kerrigan acts like an action-RTS hero on the battlefield, and players have the ability to outfit her for a range of functions. Her skills sit on a tech tree, and demand that players choose between two (later three) abilities at certain levels.
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The Leviathan skill can be replaced by a portable nuke, or by a set of drop pods Kerrigan can call in to spawn an entire army at a moment's notice. The beast hovers malevolently around the map, prodding things to death with sandworm-sized tentacles. Her final few abilities are ridiculously powerful: one allows her to call in her vast Leviathan ship. These increase in impressiveness as she levels up: an early ability enables her to lift a handful of enemies into the air, their little arms waving as Kerrigan's army nibbles at their legs a mid tier skill lets her conjure six acid-filled Banelings out of the ground, ready to hurl at nearby opponents. In embracing it, they justify Kerrigan's semi-mystic power, and subsequently her in-game powers. It feels like a resurrection of that era of nuance-less science fiction - a time when space marines could be space marines, horrible chitinous monsters could be horrible chitinous monsters, and the two could fight without origin stories or complex motivations - but Blizzard are happy to embrace StarCraft's origins, not attempt a reboot. When it tries to be po-faced, it's quite silly when it tries to be silly, it's very silly, a pulp sci-fi story dictated by the surprise success of characters and plot coined in the late 1990s. Her story is one of blind, stabby revenge, a tale of crossing the galaxy and interacting with its most powerful beings with the express intentions of offing one beardy dude for being really, really annoying. A breakout is followed by daddy Mengsk's intervention, and Kerrigan is propelled back toward her Zerg swarm, and re-de-re-Zergification. Semi-friendly to her captors - Valerian Mengsk, son of Terran despot Arcturus Mengsk, and other friends of her beau Jim Raynor - she's no longer in her guise as the Queen of Blades, de-Zergification having rendered her more human in appearance. Kerrigan begins proceedings trapped in a Terran lab. That story is silly in varying ways, with varying degrees of success. "When it tries to be po-faced, it's quite silly when it tries to be silly, it's very silly." It's no spoiler to mention she flits between these forms in Heart of the Swarm - the game plasters her Zergified face all over the loading screen - but no matter her appearance, she retains a set of enemy-shredding abilities that get more powerful as the story progresses on. After some advanced Zerg gribblification, she grew a natty pair of bony wings and had her entire body turn sparkly purple, taking on the moniker 'Queen of Blades'. She started life as a Terran ghost: a human super-sniper with brain-melting psionic powers.


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She's the game's cover star, and comes in two flavours in both HotS and the series fiction. At the heart of said swarm sits Kerrigan.
